Nether portal Possibly new mobs with the nether Potions Brewing Brewing stands Enchanting Enchantment tables Possibly In-game music[29] PossiblyRedstone PossiblyBoats[30] Tweaks:
The Jump button will be on the other side of the screen (if not in 0.9.x)[23] Possibly OpenGL ES 2.0 or 3.0 [31] This will allow for mipmaps on Android It will allow for tinted lighting on the terrain like on PC. It will allow for animated blocks with frame buffers. This will make the game faster by 4-5%. Android will have updated sounds[30] Mobs: Zombie Pigmen will have the hatlayer on their heads[30] Symbols Possibility of adding “symbols”, which are functions that correlate with modding codes 1.x.0[30]
Version Upcoming changes 0.9.0 [1] 0.9.0
Release Date:
Additions:
New interact button Ignite button for creepers, shear button for sheep, milk button for cows and tame button to tame animals Advanced World Creation settings: Option to generateCaves Generates automatically on Infinite worlds; can be toggled during creation of finite worlds. Option to generateTall Grass Generates automatically on Infinite worlds; can be toggled during creation of finite worlds. Option to select the world's size and type Old (256x256, pre-0.9.0 terrain generation) Superflat (Flat in-game on create world screen) All superflat worlds will be infinite and by default will generate with the Classic Superflat and can only be changed by editing the options.txt file.[3] Infinite Displays a warning when selected Reliable playing size is approximately 40,000x40,000 (+20,000 to -20,000) After +-20,000, the world renders incorrectly and gradually starts to become unplayable.[4] The "jitteriness" gradually increases when the distance from the center is increased, as well as frequency of crashes Eventually, the world becomes unplayable, and natural phenomena such as the "Stripe Lands" and Far Lands occur. The outer limits of the world appear to be different for some players - a grid-like formation[5], black visual stripes (the "Stripe Lands") [6]and even the Far Lands (at the same location as in PC) have been observed.[7] Mobs: Passive: Villagers Cannot opendoors or trade Mooshrooms Neutral: Wolves Endermen Do not dropEnder Pearls Hostile: Slimes Silverfish World Generation: Port of Minecraft PC world generation as ofPC version 1.8, allowing for new generated structures and biomes This may only apply to non-legacy new worlds. Older worlds can still become infinite as of 0.9.1, but may have the prior terrain generation. However, due to debate, the new generator will possibly be able to be used in expanded old worlds, displaying a warning when selected.[citation needed] Generated structures: Villages Version exclusive: Generate with wood plank bridges Version exclusive: Houses have carpet tables, instead of pressure plate tables Version exclusive: Chests in blacksmith may contain ink sacs(only way to get ink sacs in survival) Caves Lava pools Rivers Abandoned mine shafts Includes spider spawners rather than cave spider spawners due to lack of poison effects[8] Huge Mushrooms Version exclusive: Can be up to 13 blocks tall[9] Moss stone boulders Strongholds Hard to find asEyes of Ender have not yet been implemented Ice patch Ice spike Dungeons Desert well Trees: Jungle trees(small and large) Dark oak trees Acacia trees Version exclusive: Fallen trees 2x2 spruce trees Savanna trees Oak trees(swamp variant with vines and large oak variants) Naturally Generated Blocks(blocks that already existed in the game, but now spawn naturally): Tall Grass Dead Bushes Ferns Moss Stone Jungle Wood Jungle Leaves Melons Pumpkins Structure specific Stone Bricks Cracked Stone Bricks Mossy Stone Bricks Stone Bricks Stairs Stone Slabs Iron Bars Torches Rails Powered Rails Oak Wood Planks Fences Chests Cobblestone Glass Panes Cobblestone Stairs Oak Wood Stairs Bookshelves Black Wool Brown Carpet Farmland Carrot Crops Wheat Crops Potato Crops Furnaces Crafting Tables Cobweb Biomes: All biomes as of PC version 1.7.2. Those that exceed the 128-block height limit are shrunk to fit in it. Jungles Mesa Plains Roofed Forests Savannas Taiga Extreme Hills Mushroom Islands Flower Forest Mega Taiga Mega Spruce Taiga Swampland Desert Forests Frozen Deep ocean Blocks & Items: Monster Spawners Silverfish Spider Zombie Skeleton Version exclusive: The type of mob spawner can be changed using a spawn egg. End Portal (block frame only) Emerald Ore Emerald Block of Emerald Hardened Clay Stained Clay Available in all 16 colors Red Sand Mycelium Huge Mushrooms Podzol Packed Ice Granite Polished Granite Andesite Polished Andesite Diorite Polished Diorite Wood Planks Acacia Wood Planks Dark Oak Wood Planks Wood Acacia Wood Dark Oak Wood Slabs Acacia Wooden Slabs Dark Oak Wooden Slabs Stairs Acacia Wooden Stairs Dark Oak Wooden Stairs Leaves Acacia Leaves Dark Oak Leaves Plants: Saplings Jungle Sapling Acacia Sapling Dark Oak Sapling Flowers: Poppy Replaces theCyan Flower Blue Orchid Allium Azure Bluet Tulip Available in all 4 colors Oxeye Daisy Sunflower Lilac Rose Bush Peony Others Vines Lily Pads Cocoa Pods Double Tall Grass Saddles (Do not function as of yet) Large Fern End Stone Foods Cookies Game Mechanics: Taming Particles: Water Dripping Particles Lava Dripping Particles Inventory/GUI: Creative Inventory Additions (including all blocks and items from above): Raw Beef Bone Bowl Spawn eggs Villager Mooshroom Creeper Enderman Silverfish Skeleton Slime Spider Zombie Zombie Pigman Tweaks:
Generated structures: Cold-en oak trees will not generate in maps with the new terrain. Oak trees now generate with different heights and structures Spruce trees now generate with different heights and structures Blocks & Items: Beds no longer restore health in normal difficulty Correct name for stairs, slabs and spawn eggs. Gravel no longer falls from spawn New insta ticking of water and lava. Smooth lighting added for: Beds Fences Walls Cobweb Chests Leaves Smooth lighting removed for: Glowstone Glass Jack o'Lanterns Improved performance of TNT. Prettier clouds. New culling of clouds. The fog is darker underground. Mobs: "New" mob spawning algorithm Passive mobs now spawn in little groups Zombies Zombie AI and mechanics changed, Made much more horde-like. When damaged, zombies have a low chance to spawn more zombies. Spiders Now released from leaves, creating a higher amount of spiders in tree-rich biomes at night Animation is now twice as fast Improved AI Creepers Now walk faster Improved AI No longer float two pixels off the ground Textures: Separate textures for the top of Birch, Spruce, and JungleWood Jungle leaves will be permanently opaque New leaves rendering Biome-tinted blocks Inventory/GUI: A brand new organised layout for the crafting screen Only shows craftable recipes New layout for the survival inventory Other: The options.txt file now reads the render distance as raw blocks[10] Support for immersive mode (hides the on-screen navigation bar) for devices running Android 4.4 New Leveldb based saving format. New entity handling. Remade network code (mostly the same packages but new system). Tile entities are saved differently. New culling algorithm. Removed the Cameraentity Updated light generation No more client side messages when a player joins Bug Fixes:
Mipmapping makes fire look like a big orange blob[11] Minecart in multiplayer problems[12] Glitched name and description for baked potatoes Crafting signs only giving one unit 0.9.1[13] 0.9.1
Re-opening of Realms[13] An in-game skin changer, with three possible ways to obtain them:[14] Tied to Mojang account Manually designed Skin packs An option to make old worlds infinite[15] Biomes:
Version exclusive: TheFar Biome[16], found at the edge of finite worlds[17][18] Serves as "an interesting limit before stuff becomes more wonky"[19] Possibly hardcoremode[20] Tweaks:
The Invisible bedrockbarrier gets removed if a pre-0.9.0 world becomes infinite. 0.9.x[21] 0.9.2
This version refers to features that will be included in updates between 0.9.0 and 1.0.0
Additions:
Improved Controls[22] The jump button will be on the other side of the screen[23] Could possibly allow for Sneaking andSprinting Possibly implementation ofcommands[24] Biomes: Possibly a new version-exclusive underworld biome[25] Tweaks:
Support for more languages, including Korean[26] Possibly an animation for switching items.[27] Other:
Possibly adaptation for 64-bit hardware/software and/or the Apple A7 processor, potentially making the game faster for 64-bit users.[28